<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://wiki.winterresortsim.com/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://wiki.winterresortsim.com/feed.php">
        <title>WRS Wiki modding:luasource-s2</title>
        <description></description>
        <link>https://wiki.winterresortsim.com/</link>
        <image rdf:resource="https://wiki.winterresortsim.com/lib/tpl/sprintdoc/images/favicon.ico" />
       <dc:date>2026-04-08T10:40:53+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://wiki.winterresortsim.com/modding:luasource-s2:inputmapper?rev=1612891322&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.winterresortsim.com/modding:luasource-s2:modloader?rev=1612891322&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.winterresortsim.com/modding:luasource-s2:start?rev=1612891322&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://wiki.winterresortsim.com/lib/tpl/sprintdoc/images/favicon.ico">
        <title>WRS Wiki</title>
        <link>https://wiki.winterresortsim.com/</link>
        <url>https://wiki.winterresortsim.com/lib/tpl/sprintdoc/images/favicon.ico</url>
    </image>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:inputmapper?rev=1612891322&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>InputMapper.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:inputmapper?rev=1612891322&amp;do=diff</link>
        <description>InputMapper.lua

InputMapper is responsible for managing in-game input, as well as for remapping input. It is possible to add and remap new keys in mods.

InputMapper:setup()

Is called while the game is initialising. The keys listed below are all keys that are registered in the vanilla game.</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:modloader?rev=1612891322&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ModLoader.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:modloader?rev=1612891322&amp;do=diff</link>
        <description>ModLoader.lua

ModLoader provides two interface functions that allow you to register new content in lua files of your mod.

ModLoader.registerPrefab(prefabFilename, name)

This will register the prefab named prefabFilename (string) to the ingame editor. Please make sure that you include this prefab into your asset bundle.
You can also specify a custom display name</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:start?rev=1612891322&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>WRS Season 2 Script Documentation</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:start?rev=1612891322&amp;do=diff</link>
        <description>WRS Season 2 Script Documentation

Following files are contained in this directory:

	*  Basics/
	*  Basics/Class.lua
	*  Basics/TableUtil.lua
	*  Basics/VectorUtils.lua
	*  LuaAPI/
	*  LuaAPI/AudioSource.lua
	*  LuaAPI/General.lua
	*  LuaAPI/l10n.lua
	*  LuaAPI/Nodes.lua
	*  LuaAPI/ObjectManipulation.lua
	*  LuaAPI/UI.lua
	*  Network/
	*  Network/EntityIds.lua
	*  Network/EventIds.lua
	*  Objects/
	*  Objects/NetworkEvents/
	*  Objects/NetworkEvents/EventDoorController.lua
	*  Objects/AnchorPoi…</description>
    </item>
</rdf:RDF>
