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        <title>WRS Wiki modding:luasource-s2:network</title>
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       <dc:date>2026-04-08T12:44:37+00:00</dc:date>
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        <dc:date>2021-02-09T18:22:10+00:00</dc:date>
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        <title>InitVanillaEntityType(class, entityTypeName)</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:network:entityids?rev=1612891330&amp;do=diff</link>
        <description>InitVanillaEntityType(class, entityTypeName)

Inits a new entity type. Always use this function in vanilla game code (less overhead when synchronizing the game). Never call this function from a mod.


  31  function InitVanillaEntityType(class, entityTypeName)
  32      if g_isHotReload then
  33          if EntityIds.entityTypesByName[entityTypeName] then
  34              return;
  35          end;
  36          -- otherwise we are registering a new entity type, which is okay during runtime (a…</description>
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        <dc:date>2021-02-09T18:22:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>InitVanillaEvent(class, eventName)</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:network:eventids?rev=1612891330&amp;do=diff</link>
        <description>InitVanillaEvent(class, eventName)

Inits a new event. Always use this function in vanilla game code (less overhead when synchronizing the game). Never call this function from a mod.


  31  function InitVanillaEvent(class, eventName)
  32      if g_isHotReload then
  33          if EventIds.eventsByName[eventName] then
  34              return;
  35          end;
  36          -- otherwise we are registering a new event, which is okay during runtime (as long as the id has been added at the very…</description>
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        <dc:date>2021-02-09T18:22:11+00:00</dc:date>
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        <title>Network/</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:network:start?rev=1612891331&amp;do=diff</link>
        <description>Network/

Following files are contained in this directory:

	*  Network/EntityIds.lua
	*  Network/EventIds.lua</description>
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