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        <title>WRS Wiki modding:luasource-s2:vehicles:vehiclescripts</title>
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       <dc:date>2026-04-08T10:44:12+00:00</dc:date>
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        <title>WRS Wiki</title>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/AnimatedParts.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:animatedparts?rev=1612891323&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/AnimatedParts.lua

AnimatedParts allows to add doors or other animated parts to a vehicle. The player can then click onto these parts to open or close them (one animation per part allowed).


  25  AnimatedParts                       = AnimatedParts or {};</description>
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        <dc:date>2021-02-09T18:22:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/ArticulatedSteering.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:articulatedsteering?rev=1612891323&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/ArticulatedSteering.lua

Articulated steering allows to implement a steering mechanism that works with two different objects connected with a joint, similar to the Marmotta Vattenmask.


  25  ArticulatedSteering                     = ArticulatedSteering or {};</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/Attachable.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:attachable?rev=1612891324&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/Attachable.lua

Attachable is a vehicle script that is closely linked to Attacher. While the Attacher script (“master attacher”) is activated on the vehicle that is controlled by the player (i.e. a vehicle that has the Seats vehicle script activated), the Attachable script (</description>
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        <dc:date>2021-02-09T18:22:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/Attacher.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:attacher?rev=1612891324&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/Attacher.lua

Attacher is a vehicle script that is closely linked to Attachable. While the Attacher script (“master attacher”) is activated on the vehicle that is controlled by the player (i.e. a vehicle that has the Seats vehicle script activated), the Attachable script (</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/CarriageDamping.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:carriagedamping?rev=1612891324&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/CarriageDamping.lua

The carriage damping script implements a damping simulation of the vehicle carriage(s) using the position of the ingame wheels.


  25  CarriageDamping                         = CarriageDamping or {};


CarriageDamping:load(dataTable)</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/CylinderAnimator.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:cylinderanimator?rev=1612891324&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/CylinderAnimator.lua

CylinderAnimator initializes cylinders from lua. You can also achieve the same effect by adding the LuaCylinder component to the object via Modding SDK.

The script needs three indexes:

	*  cylinderIndex</description>
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        <dc:date>2021-02-09T18:22:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/CylinderSpring.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:cylinderspring?rev=1612891324&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/CylinderSpring.lua

The cylinder spring script animates a spring that is part of a CylinderAnimator. It is initialized via the same entry in the data table.


  25  CylinderSpring                  = CylinderSpring or {};


CylinderSpring:load(dataTable)</description>
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        <dc:date>2021-02-09T18:22:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/FuelTank.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:fueltank?rev=1612891324&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/FuelTank.lua

FuelTank adds some features to vehicles regarding fuel. Without using this script, your vehicle will not use any fuel. It also handles refueling.

FuelTank is therefore also responsible for the sounds that are played while refueling. You can specify custom sounds for your vehicle using</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/MarmottaTigerCrawler.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:marmottatigercrawler?rev=1612891324&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/MarmottaTigerCrawler.lua

This script is concepted for the Marmotta Tiger. It controls the alignment of the independent crawlers using the position of the ingame wheels.


  25  MarmottaTigerCrawler                    = MarmottaTigerCrawler or {};</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:movingparts?rev=1612891324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/MovingParts.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:movingparts?rev=1612891324&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/MovingParts.lua

MovingParts implements an option to have some translation or rotation parts that can be moved using an Input axis (either by key, by mouse or by joystick). The script is used for smooth movement of the snowcat's snow blade. You may find the script useful for any axis that should be fine-controllable.</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:prinothsteering?rev=1612891325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/PrinothSteering.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:prinothsteering?rev=1612891325&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/PrinothSteering.lua

This script is concepted for the Prinoth Leitwolf. It controlls the alignment of the “steering wheel” levers refering to the current speed.


  25  PrinothSteering                 = PrinothSteering or {};</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:ropewinch?rev=1612891325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/RopeWinch.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:ropewinch?rev=1612891325&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/RopeWinch.lua

RopeWinch implements all features required by snowcats that are equipped with winch devices (such as the PistenBully 600 W). These vehicles can then be attached to all anchor points (of type AnchorPoint). Also, there is a</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:seats?rev=1612891325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/Seats.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:seats?rev=1612891325&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/Seats.lua

Seats is the script which makes the vehicle enterable, i.e. without this script, you cannot enter the vehicle at all (neither via the Tab key nor by clicking some control element). The most common use-case of non-enterable vehicles are snow cannons. For most other vehicles (such as car, snowcats, snow mobiles, tractors,</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:snowblade?rev=1612891325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/SnowBlade.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:snowblade?rev=1612891325&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/SnowBlade.lua

Handles the plowing of snow in front of the blade.


  25  SnowBlade                       = SnowBlade or {};


SnowBlade:load(dataTable)

Load the configuration data. Tweak the values in the dataTable, in this case, playing around with them is the best way to get going.</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:snowcannon?rev=1612891325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/SnowCannon.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:snowcannon?rev=1612891325&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/SnowCannon.lua

SnowCannon handles all vehicle-related features of a snow cannon. A single vehicle may contain more than just one snow cannon (e.g. a twin snow cannon, or maybe even some separately controllable nozzles).


  25  SnowCannon                          = SnowCannon or {};
  26  SnowSystem.SNOW_HEIGHTSTEP          = 2 / 255;</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:snowcatparticles?rev=1612891325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/SnowcatParticles.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:snowcatparticles?rev=1612891325&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/SnowcatParticles.lua

This script implements particle systems for snowcates such as groomer or snow blade particles.


  24  SnowcatParticles                = SnowcatParticles or {};


SnowcatParticles:load(dataTable)

Load the configuration data of the particle systems.</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:snowdisplacement?rev=1612891325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/SnowDisplacement.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:snowdisplacement?rev=1612891325&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/SnowDisplacement.lua

Handles the displacement of snow under vehicles. 4 points get set and snow abouve the area spanned by those points gets cancelled. The vehicle's
data table always contains a structure of 4 points for each snow displacement area. The data table can contain any desired number of those structures.</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:snowgroomer?rev=1612891325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/SnowGroomer.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:snowgroomer?rev=1612891325&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/SnowGroomer.lua

SnowGroomer is a vehicle script that is responsible for the control of the groomer.

The lua script is based on the C# class SnowGroomerIK, which was specifically designed to solve 4-dimensional inverse kinematics problems. This leads to the best possible visual results at almost no performance impact.
However, the script's configuration requires some parameters that have to be provided in the</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:start?rev=1612891326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:start?rev=1612891326&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/

Following files are contained in this directory:

	*  Vehicles/VehicleScripts/NetworkEvents/
	*  Vehicles/VehicleScripts/NetworkEvents/EventAttacherSystem.lua
	*  Vehicles/VehicleScripts/NetworkEvents/EventEnterVehicle.lua
	*  Vehicles/VehicleScripts/NetworkEvents/EventPlaySingleSound.lua
	*  Vehicles/VehicleScripts/NetworkEvents/EventRefuelVehicle.lua
	*  Vehicles/VehicleScripts/NetworkEvents/EventRopeWinch.lua
	*  Vehicles/VehicleScripts/NetworkEvents/EventSetAnimated…</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:trackedvehicle?rev=1612891326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/TrackedVehicle.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:trackedvehicle?rev=1612891326&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/TrackedVehicle.lua

TrackedVehicle is the main vehicle script for snowcats and any other vehicles that are driven by a diesel-hydraulic engine. In this regard, it is the opposite of VehicleMotor (which implements a diesel engine with a gearbox). Therefore, please make sure that you</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:vattenmaskconnectionpart?rev=1612891326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/VattenmaskConnectionPart.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:vattenmaskconnectionpart?rev=1612891326&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/VattenmaskConnectionPart.lua

Articulated steering allows to implement a steering mechanism that works with two different objects connected with a joint.


  25  VattenmaskConnectionPart                        = VattenmaskConnectionPart or {};</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:vehicleanchor?rev=1612891326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/VehicleAnchor.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:vehicleanchor?rev=1612891326&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/VehicleAnchor.lua

VehicleAnchor creates a rope winch AnchorPoint that is mounted to a vehicle. Any vehicle with a RopeWinch script attached can then be attached to this anchor point.


  26  
  27  VehicleAnchor                       = VehicleAnchor or {};</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:vehiclecrawler?rev=1612891326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/VehicleCrawler.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:vehiclecrawler?rev=1612891326&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/VehicleCrawler.lua

Articulated steering allows to implement a steering mechanism that works with two different objects connected with a joint.


  25  VehicleCrawler                      = VehicleCrawler or {};


VehicleCrawler:load(dataTable)</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:vehiclelighting?rev=1612891326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/VehicleLighting.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:vehiclelighting?rev=1612891326&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/VehicleLighting.lua

VehicleLighting implements various different types of lights (headlights, low/high beam, brake lights, reverse lights, turn lights, beacon lights, strobe lights and custom lights).


  25  VehicleLighting                     = VehicleLighting or {};</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:vehiclemotor?rev=1612891326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/VehicleMotor.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:vehiclemotor?rev=1612891326&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/VehicleMotor.lua

VehicleMotor implements a diesel engine together with a gearbox that powers the vehicle. This is the best option for all vehicles that are powered by any powertrain comparable to this setup, except if a very continuous speed level shall be achieved (in that case, head over to</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:warningsound?rev=1612891326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/WarningSound.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:warningsound?rev=1612891326&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/WarningSound.lua

This rather simple vehicle script plays a warning sound either if

	*  the vehicle is reversing
	*  the player has manually activated the warning sound.

Both of these features are only activated if specified in the vehicle's dataTable (depending on</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:wheelsuspensionanchor?rev=1612891327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:22:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles/VehicleScripts/WheelSuspensionAnchor.lua</title>
        <link>https://wiki.winterresortsim.com/modding:luasource-s2:vehicles:vehiclescripts:wheelsuspensionanchor?rev=1612891327&amp;do=diff</link>
        <description>Vehicles/VehicleScripts/WheelSuspensionAnchor.lua

This script moves an anchor point that translates relative to the ingame wheel. Can be helpful while setting up complex suspension systems or just for moving something relative to a wheel but keeping steering ability.</description>
    </item>
</rdf:RDF>
