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        <dc:date>2022-09-14T10:55:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Savegame modding for carriers</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:carriercolor-savegame?rev=1663145716&amp;do=diff</link>
        <description>Savegame modding for carriers

It is possible to recolor carriers and enable/disable extra parts like ladders in your savegame file. Please note that this feature is not yet available for chair lifts.

This is a tutorial on Savegame modding. All changes mentioned below are done to your savegame.</description>
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        <dc:date>2020-12-18T15:55:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Change map images</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:change-map-images?rev=1608303304&amp;do=diff</link>
        <description>Change map images

Download the WRS-Map-Template Season 1 for Season 1 map and WRS-Map-Template Season 2 for Season 2 map and change the minimap.png and the slopemap.png as you like.

Please Note: If you do not remove the minimap.png and slopemap.png after loading the decided savegame it will changed in the following loaded savegames too.</description>
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        <dc:date>2020-03-20T12:43:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Collider</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:collider?rev=1584704596&amp;do=diff</link>
        <description>Collider

To assign a collider on a prefab you need to do following steps: 

Open the prefab and select the object you want to equip with a collider.

If you do not know, how you can create a prefab we recommend our tutorial creating prefabs.



Click on Add component</description>
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        <dc:date>2021-03-25T08:19:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Modding Conversion Guideline</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:convertion-guideline?rev=1616656760&amp;do=diff</link>
        <description>Modding Conversion Guideline

More information will follow soon!

	*  Vehicles: Seats and character
	*  Vehicles: Snow displacement
	*  Vehicles: Snowcat blade
	*  Vehicles: Snowcat groomer
	*  Vehicles: Snowcat crawler

Targetgame and supportsMultiplayer

To avoid unecessary errors in the log, it is a good idea to add these two lines to your mod.lua file, below the “scripts</description>
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        <dc:date>2020-01-27T15:48:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Create a Material and assign Textures</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:create-material?rev=1580136489&amp;do=diff</link>
        <description>Create a Material and assign Textures

Every mesh needs a material. When importing a new model, Unity will create some dummy materials for you. However, creating new materials inside Unity allows for more customisation, and therefore helps to make your mods look more beautiful. For some features (e.g. custom shaders), it is even necessary to create new materials.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-02-05T13:45:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Creating an Asset Bundle</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:create-mod?rev=1580906729&amp;do=diff</link>
        <description>Creating an Asset Bundle

This guide is intended to explain how you can create asset bundles yourself. This way, you can bring your own mods into the game!

Please make sure you have correctly installed the SDK.

In the following steps, we focus onto the Project window within the Unity Editor:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-01-28T12:14:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Create a Nightlight</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:create-nightlight?rev=1580210086&amp;do=diff</link>
        <description>Create a Nightlight

This tutorial will explain how you can create a nightlight:

First we have to open the prefab.
If you do not know how you can create a prefab, we can recommend the tutorial create a prefab .

Select your prefab in the project window and open the prefab.</description>
    </item>
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        <dc:date>2020-02-05T14:24:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Creating a prefab</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:create-prefab?rev=1580909075&amp;do=diff</link>
        <description>Creating a prefab

In the following, we will explain the three steps necessary for creating a new object as prefab:

	*  Importing objects
	*  Assigning materials
	*  Creating the prefab

Importing Objects

You can import files by copying them into your Unity project directory (within the Assets directory), either by using Windows Explorer or by simply dragging them into Unity's Project window.</description>
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        <dc:date>2020-02-05T14:35:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Prepare an object for the game</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:create-staticobject?rev=1580909731&amp;do=diff</link>
        <description>Prepare an object for the game

This guide is intended to explain how you can prepare an object for the game.

Open your explorer and go into your Unity modding project.
Go in to the folder Assets\WinterResortSimulator-SDK\Template and copy the mod.lua</description>
    </item>
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        <dc:date>2022-04-06T19:08:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Adding Custom Game Settings via Mods</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:custom-game-settings?rev=1649264886&amp;do=diff</link>
        <description>Adding Custom Game Settings via Mods

This is an intermediate level tutorial. You should be familiar with the basics of lua and working with scripts.

As of update 10, it is possible for mods to add their own gameplay settings into the game. Settings can be very useful, and this article will teach you everything about adding them to your own mod!</description>
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        <dc:date>2020-01-28T12:20:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Emissive Textures</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:emissive-textures?rev=1580210427&amp;do=diff</link>
        <description>Emissive Textures

Differences between normal textures and emissive textures:

The left sphere has a normal material. The right one a material with emission.

Adding emission to a material makes it appear as a visible source of light. It looks like it</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:tutorials:lod-groups?rev=1584705310&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T12:55:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LOD Groups</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:lod-groups?rev=1584705310&amp;do=diff</link>
        <description>LOD Groups

The LOD Group component manages level of detail for GameObjects.

First we need to open the prefab.

If you do not know how you can create a prefab, we recommend our tutorial creating prefabs.



Select the object you want to add the component. We recommend to select the highest object in the hierarchy on the left.</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:tutorials:sdk-installation?rev=1584958168&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-23T11:09:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How To Install the Modding SDK</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:sdk-installation?rev=1584958168&amp;do=diff</link>
        <description>How To Install the Modding SDK

Necessary Software

Please make sure that Unity 2019.1.14f1 and Blender 2.79b are installed on your computer. It is important that you use exactly the same Unity version and the same Blender version.

1. Download Unity Editor</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:tutorials:shop-directories?rev=1633422687&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-05T10:31:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Shop Directories</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:shop-directories?rev=1633422687&amp;do=diff</link>
        <description>Shop Directories

Directories are a new content type added to the WRS2 Shop menu. This content types will create directories to organise mods in the shop menu. A directory can help keeping the shop menu clean and tidy. 
Players can find your mod much faster by navigating inside directories instead of scrolling through hundreds of mods in every shop category.</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:tutorials:snow-groomer-information?rev=1617779223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-07T09:07:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Snow Groomer in Modding</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:snow-groomer-information?rev=1617779223&amp;do=diff</link>
        <description>Snow Groomer in Modding

In order not to leave any pieces of the slope ungroomed when grooming over it, the groomer is now using rectangular preparation areas which interpolate over the way the groomer travelled.
Therefore, the useRectangularPrepAreas</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:tutorials:start?rev=1680294591&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-03-31T22:29:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorials</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:start?rev=1680294591&amp;do=diff</link>
        <description>Tutorials

List with all tutorials available at the moment: (More will follow soon)

Basics

	*  log.txt and Player.log
	*  Join the publicbeta at Steam
	*  Ingame Editor
	*  Ingame Editor Lua Console

Steam Workshop

	*  Uploading a mod to Steam Workshop
	*  Uploading a map to Steam Workshop

Editing Savegames

	*  Savegame modding: Carriers
	*  Adding Ropeways, Slopes and Facilities to a Savegame
	*  Weather system - forecast, weather situations, season weather system
	*   Change the opening h…</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:tutorials:upload-maps?rev=1650121501&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-16T17:05:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Upload Maps to Steam Workshop</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:upload-maps?rev=1650121501&amp;do=diff</link>
        <description>Upload Maps to Steam Workshop

This article is being revised! Photos and text do not match in some places yet!

In this guide, you will learn how to upload your map to the Steam Workshop.

Chapters in this guide:

	*  Preparing the upload
	*  Map.lua
	*  WorkshopItem.lua
		*  Tags
		*  Visibility

	*  In-game Uploading
	*  Updating your Map

Preparing the upload</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:tutorials:upload-mods-checklist?rev=1579861786&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-24T11:29:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pre-Upload-Checklist</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:upload-mods-checklist?rev=1579861786&amp;do=diff</link>
        <description>Pre-Upload-Checklist

Before uploading a mod to Steam Workshop, please go through the following checklist carefully. Make sure your mod fulfills all mentioned criteria.

	*  Are you legally allowed to publish the mod (i.e. if your mod includes works of other people, do you have their permission to publish the mod?)</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:tutorials:upload-mods?rev=1650121684&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-16T17:08:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Upload Mods to Steam Workshop</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:upload-mods?rev=1650121684&amp;do=diff</link>
        <description>Upload Mods to Steam Workshop

In this guide, you will learn how to upload your mod to the Steam Workshop.

Chapters in this guide:

	*  Preparing the upload
	*  WorkshopItem.lua
		*  Tags
		*  Visibility

	*  In-game Uploading
	*  Updating your Mod

Before you start:

	*  please have a look at the Pre-Upload-Checklist as well as at the Modding Conversion Guideline!
	*  in case there are any log errors, we highly recommend fix the errors before uploading!</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:tutorials:vehicle-snow-discplacement?rev=1611737388&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-27T09:49:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles: Snow displacement</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:vehicle-snow-discplacement?rev=1611737388&amp;do=diff</link>
        <description>Vehicles: Snow displacement

Please note that this article is work in progress, and may not currently leave you with functioning snow displacement. The page will be updated rapidly with more information, please be patient!

In season 2, the snow displacement has been moved to the script file. This tutorial is mainly aimed at preexisting vehicles from season 1 that are to be converted for season 2, but it can also be used for new vehicles.</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:tutorials:vehicle-snow-groomer?rev=1615645710&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-13T15:28:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles: Snowcat groomer</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:vehicle-snow-groomer?rev=1615645710&amp;do=diff</link>
        <description>Vehicles: Snowcat groomer

Please note that this article is work in progress, and may not currently leave you with a perfectly functioning groomer. The page will be updated rapidly with more information, please be patient!

In season 2, the groomer remains pretty much unchanged, apart from some minor additions.</description>
    </item>
    <item rdf:about="https://wiki.winterresortsim.com/modding:tutorials:vehicle-snowcat-blade?rev=1611405749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-23T13:42:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vehicles: Snowcat blade</title>
        <link>https://wiki.winterresortsim.com/modding:tutorials:vehicle-snowcat-blade?rev=1611405749&amp;do=diff</link>
        <description>Vehicles: Snowcat blade

In season 2, the snowcat blade technics have been moved to the script file. 
This tutorial is mainly aimed at preexisting vehicles from season 1 that are to be converted for season 2, but it can also be used for new vehicles.</description>
    </item>
</rdf:RDF>
